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White Ball

Game-based Learning

01

READ Laboratory (Dyslexia)

This e-learning package uses game-based learning to introduce dyslexia, a disorder related to reading and writing problems, followed by some directions for helping children with poor literacy abilities. Students watch videos on the concepts and relevant knowledge by collecting skill cards, and apply what they have learned in the mini-games.

02

Memory and Learning: RUN a class!

This e-learning package applies gamification and simulates daily teaching to allow students to act as a teacher and test their memories. It introduces the concepts of memory and learning and provides practical tips to help enhance their memory.

03

Empowerment Game: Making Good Use of Character Strengths in Coping with Stress

This e-learning package is an online multi-player board game that uses a student-centered and collaborative learning approach. In this game, students will learn how to make use of their character strengths - illustrated in the game cards- as coping resources to develop strategies to deal with stressful life events. Also, peers will be given chances to review the coping strategies developed by each player.

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